《十字军之王3》控制台代码有哪些 控制台代码一览

发表时间:2020-09-05 10:20:30 作者:编辑部 来源:游戏王国 浏览:

在上一篇文章中,小编为您详细介绍了关于《《王国风云3》作弊码有哪些 控制台代码汇总》相关知识。本篇中小编将再为您讲解标题《十字军之王3》控制台代码有哪些 控制台代码一览。

读 十字军之王3是一款策略国战题材角色扮演游戏。控制台代码可以用于开启游戏中的作弊模式,而玩家输入各种代码后可以调整游戏内各项数据,可以帮助玩家更好的体验游戏。那么控制台代码具体有哪些?今天九游小编给大家...

十字军之王3是一款策略国战题材角色扮演游戏。控制台代码可以用于开启游戏中的作弊模式,而玩家输入各种代码后可以调整游戏内各项数据,可以帮助玩家更好的体验游戏。那么控制台代码具体有哪些?今天九游小编给大家介绍下游戏控制台代码大全吧!

十字军之王3作弊码控制台命令汇总

打开控制台后,只需右键单击映射上的字符,就可以访问各种调试交互,从而使操作它们变得相当容易。

age添加输入的[数量]年龄到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]age20

add_claim添加对[头衔id]的宣称到[角色id],如果没有选定id默认为玩家角色。[头衔id][角色id]add_claime_hre

add_doctrine添加[教条id]到[信仰id],如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id][信仰id]add_doctrinedoctrine_pluralism_fundamentalistcatholic

add_dread添加输入[数量]的恐怖值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]add_dread100

add_maa添加输入的[兵种id]部队到[角色id],[角色id],如果没有选定id默认为玩家角色。按TAB显示所有兵种id。[兵种id][角色id]add_maabowmen

add_perk添加输入的[技能id]到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有技能id。[技能id][角色id]add_perkthoughtful_perk

add_piety添加输入[数量]的虔诚到玩家角色。负数允许减少虔诚。默认1000。[数量]add_piety9000

add_prestige添加输入[数量]的威望到玩家角色。负数允许减少虔诚。默认1000。[数量]add_prestige16000

add_realm_law添加输入的[法律id]到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id][角色id]add_realm_lawcrown_authority_3

add_realm_law_skip_effects添加输入的[法律id]到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id][角色id]add_realm_law_skip_effectscrown_authority_3

add_relation添加[关系id]到[角色id]与[角色id],如果其中一个没有选定id默认为玩家角色。[关系id][角色id]add_relationfriend1234

add_secret添加输入的[秘密id]到玩家角色。按TAB显示所有秘密id。[秘密id]add_secretsecret_witch

add_stress添加输入[数量]的压力值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]add_stress50

add_title_law添加[继承法id]到[头衔id].[头衔id][法律id]add_title_lawe_hrefeudal_elective_succession_law

add_trait添加输入的[特质id]到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id][角色id]add_traitwitch

add_lifestyle_xp_all添加输入[数量]的经验到[角色id]的所有生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_lifestyle_xp_all2000

add_diplomacy_lifestyle_xp添加输入[数量]的经验到[角色id]的外交生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_diplomacy_lifestyle_xp2000

add_martial_lifestyle_xp添加输入[数量]的经验到[角色id]的军事生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_martial_lifestyle_xp2000

add_stewardship_lifestyle_xp添加输入[数量]的经验到[角色id]的管理生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_stewardship_lifestyle_xp2000

add_intrigue_lifestyle_xp添加输入[数量]的经验到[角色id]的谋略生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_intrigue_lifestyle_xp2000

add_learning_lifestyle_xp添加输入[数量]的经验到[角色id]的学识生活方式,如果没有选定id默认为玩家角色。默认1000。[数量][角色id]add_learning_lifestyle_xp2000

change_culture改变[地区id]的文化到[文化id].[地区id][文化id]change_culture496swedish

change_development_level添加输入[数量]的发展度到[地区id],如果没有选定id默认为玩家角色首都。负数允许减少。[数量][地区id]change_development_level100496

change_fervor添加输入[数量]的宗教热情到[信仰id],如果没有选定id默认为玩家角色信仰。负数允许减少。默认10。[数量][信仰id]change_fervor100catholic

change_diplomacy添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_diplomacy16

change_martial添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_martial16

change_stewardship添加输入的[数量]到[角色id]的管理属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_stewardship16

change_intrigue添加输入的[数量]到[角色id]的谋略属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_intrigue16

change_learning添加输入的[数量]到[角色id]的学识属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_learning16

change_prowess添加输入的[数量]到[角色id]的勇武属性,如果没有选定id默认为玩家角色。负数允许减少。[数量][角色id]change_prowess16

clear_character_modifiers移除[角色id]的所有角色修正,如果没有选定id默认为玩家角色。[角色id]clear_character_modifiers

clear_title_laws移除[头衔id]的所有继承法。[头衔id]clear_title_lawse_hre

clear_traits移除[角色id]的所有特质,如果没有选定id默认为玩家角色。[角色id]clear_traits

discover_all_eras解锁[角色id]的文化的所有时代的所有革新,如果没有选定id默认为玩家角色。[角色id]discover_all_eras

discover_era解锁玩家角色的文化的[时代id]的所有革新,如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]discover_eraculture_era_early_medieval

discover_fascination解锁[角色id]的文化的文化偏好革新,如果没有选定id默认为玩家角色。[角色id]discover_fascination

discover_innovation解锁[角色id]的文化的[革新id],如果没有选定id默认为玩家角色。按TAB显示所有革新id。[革新id][角色id]discover_innovationinnovation_motte

dynasty_prestige添加输入[数量]的宗族威望到[宗族id],如果没有选定id默认为玩家角色宗族。负数允许减少。默认1000。[数量][宗族id]dynasty_prestige100000

end_schemes所有以玩家角色为目标的阴谋被中止。无end_schemes

event触发[事件id].[事件id]eventlifestyle_nicknames.0001

gain_all_dynasty_perks解锁[角色id]的所有宗族传承,如果没有选定id默认为玩家角色宗族。[角色id]gain_all_dynasty_perks

gain_all_perks解锁[角色id]的所有生活方式技能,如果没有选定id默认为玩家角色。[角色id]gain_all_perks

give_title给予[头衔id]给[角色id],如果没有选定id默认为玩家角色。[头衔id][角色id]give_titlee_hre

gold给予输入[数量]的金钱到玩家角色。负数允许减少。默认1000。[数量]add_gold500

instabuild角色领下的建筑瞬间造完,再输一次可取消。无instabuild

instant_birth生育只需一天,再输一次可取消。无instant_birth

join_era将[角色id]的文化带入[时代id],如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]join_eraculture_era_high_medieval

kill杀死[角色id],如果没有选定id默认为玩家角色。[角色id]kill

know_schemes发现以玩家角色为目标的所有阴谋。无know_schemes

merge_culture将所有[文化id]地区的文化改为[文化id]。[文化id][文化id]merge_culturegreekswedish

pregnancy使女性[角色id]怀上[角色id]的孩子,如果没有选定id默认为未知角色。[角色id][角色id]pregnancy1234

remove_doctrine移除[信仰id]的[教条id],如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id][信仰id]remove_doctrinedoctrine_pluralism_righteouscatholic

remove_nick移除[角色id]的当前称号,如果没有选定id默认为玩家角色。[角色id]remove_nick

remove_relation移除[角色id]与[角色id]的[关系id],如果其中一个没有选定id默认为玩家角色。[关系id][角色id]remove_relationfriend1234

remove_trait移除[角色id]的[特质id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id][角色id]remove_traitwitch

set_culture改变[角色id]的[文化id],如果没有选定id默认为玩家角色。按TAB显示所有文化id。[文化id][角色id]set_cultureswedish

set_dread改变[角色id]的恐怖值[数量],如果没有选定id默认为玩家角色。[数量[角色id]set_dread100

set_faith改变[角色id]的[信仰id],如果没有选定id默认为玩家角色。按TAB显示所有信仰id。[信仰id][角色id]set_faithcatholic

set_focus改变[角色id]的[重心id],如果没有选定id默认为玩家角色。[重心id][角色id]set_focusdiplomacy_majesty_focus

set_nick给予[称号id]到[角色id],如果没有选定id默认为玩家角色。[称号id][角色id]set_nicknick_the_lazy

set_sexuality改变[角色id]的[性取向id],如果没有选定id默认为玩家角色。[性取向id][角色id]set_sexualitybisexual

set_stress改变[角色id]的压力值[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_stress0

set_diplomacy改变[角色id]的外交属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_diplomacy16

set_martial改变[角色id]的军事属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_martial16

set_stewardship改变[角色id]的管理属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_stewardship16

set_intrigue改变[角色id]的谋略属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_intrigue16

set_learning改变[角色id]的学识属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_learning16

set_prowess改变[角色id]的勇武属性[数量],如果没有选定id默认为玩家角色。[数量][角色id]set_prowess16

yesmenAI角色会接受所有提议,再次输入以取消。无yesmen

clear清除控制台输入历史。无clear

effect执行effect代码文件。(译:详情查看游戏的effect文件夹里的内容)[effect代码]effecttest

faction_spawn创建新[派系种类]如果有国家允许创建。[派系种类]faction_spawnpeasant_faction

generate_cadet_coa随机生成新玩家家族纹章。无generate_cadet_coa

help打印[命令]的说明,如果没有参数将打印所有控制台命令。[命令]helphelp

instamove军队只需一天移动到目标地。无instamove

map_editor开启地图编辑器。无map_editor

nomenAI角色会拒绝所有提议,再次输入以取消。无nomen

observe进入观察者模式。无observe

play改变玩家角色到[角色id].[角色id]play1234

portrait_editor开启头像编辑器。无portrait_editor

run执行[文件名称]中的所有命令.文件必须放在Documents/ParadoxInteractive/CrusaderKingsIII.无runtest.ini

set_is_ai允许AI控制[角色id].[角色id]set_is_ai1234

set_is_player禁止AI控制[角色id].[角色id]set_is_player1234

yesmenAI角色会接受所有提议,再次输入以取消。无yesmen

QuickImprison

Makehateme

Makeloveme

TakeTitleandVassals

Addtocourt

GiveSecretstocourt

SetupSecretsinentireRealm

AddWeakHook

AddStrongHook

AddCharacterWeight

RemoveCharacterWeight

Makelikeme

Makedislikeme

MakeLover

MakeRival

MakeFriend

LearnSecrets

ExposeknownSecrets

TakeTitle

GetClaim

LaunchnaturalCrusade

StartGreatHolyWar

Iftheseinteractionsaren'tenoughoryouwantmorefine-tuning,you'llfindbelowalengthylistofCrusaderKings3consolecommandsandcheatsthatshouldprovehelpful:

tutorial.enable[gamestate/global/all(default:global)]-Enablethetutorial

tutorial.disable[gamestate/global/all(default:global)]-Disablethetutorial

tutorial.debugwindow-Showsthetutorialdebugwindow

event[eventid][character]-Triggeraneventforacharacter

debug_event[eventid][character]-Triggeraneventforacharacter.Itwillalsoprinttheeventtrigger,whichcanhowevercausesomefalsepositiveerrorlogs.

test_event[eventid][character]-Evaluateifaneventcanbetriggeredforacharacter.Itwillalsoprinttheeventtriggertotheconsole,whichcanhowevercausesomefalsepositiveerrorlogs.

discover_innovation(add_innovation)-Discoveraninnovationforacharacter'sculture

discover_fascination(add_fascination)[character(optional)]-Discovertheinnovationthatisthecurrentfascinationforacharacter'sculture

join_era(unlock_era)[era][character(optional)]-Joinacertainera(andallpreviousones)

discover_era[era(optional,defaultiscurrentera)][character(optional)]-Discoverallinnovationsofacertainera(andtheeraitself)

discover_all_eras[character(optional)]-Discoverallerasandallinnovations

set_faith[faith][character(optional)]-Setsthefaithofacharacter

dynasty_prestige[amount(optional,default:1000)][dynastyID(optional,default:playerdynasty)]-Addsprestigetothegivendynasty

gain_all_dynasty_perks[character(optional)]-Givesadynasty(currentlyplayedcharacter'sdynastybydefault)allperks

log_missing_game_concept_loc-Logsallgameconceptsthathavenothadtheirlockeydefined

kill(die)[character(optional)]-Killacharacter(currentlyplayedcharacterbydefault)

gain_all_perks[character(optional)]-Givesacharacter(currentlyplayedcharacterbydefault)allperks

add_perk[perk][character(optional)[-Givesacharacter(currentlyplayedcharacterbydefault)aspecificperk

instant_birth-Togglesifchildrenshouldbeborninstantlyorasnormal

AI.declare_war[character(optional)]-CausestheAItodeclareawar(accordingtonormalweighting),bypassingallpacingchecksandthelike

generate_cadet_coa[character(optional)]-GenerateaCoAforthischaracterasiftheywereacadetoftheirdynasty

add_doctrine[doctrine][faith(optional)]-Addsagivendoctrinetoafaith

remove_doctrine[doctrine][faith(optional)]-Removesagivendoctrinefromafaith

add_realm_law[law][character(optional)]-Addsarealmlaw

set_culture[culture][character(optional)]-Setsthecultureofacharacter

change_fervor[amount(optional)][faith(optional)]-Changesthefervorofafaith

add_secret[type][target(optional)][character(optional)]-Givesacharacter(currentlyplayedcharacterbydefault)aspecificsecret

change_development_level[amount][province_id(optional)]-Changesthedevelopmentlevelofacounty,defaultstocapital

faction_spawn[faction_type]-Spawnsafactionofthespecifiedtype

faction_discontent[faction_type][discontent_value]-Setsdiscontentofthefirstfactionofthespecifiedtype

faction_demand[faction_type]-Thefirstfactionofthespecifiedtypesendsitsdemand

dump_pool_stats-Dumpstatisticsaboutthepoolto'logs/pool_stats.csv'

dump_character_creation_stats-Dumpstatisticsaboutthepoolto'logs/character_creation_stats.csv'

fast_tick-Fasterticking(lowerframerate)

instamove(quickmove)-unitsmoveoneprovinceeachday

force_save_compression-Toggleifsavesshouldbecompressed

dump_bookmark_portraits-Writesportraitdataforallbookmarkcharactersatcurrentdate

print_ai_timings-Printsprofilingdataaboutai

Portrait.ClearCache-Clearstheportraitcache.Forcesallportraitstorefresh

portrait_editor(pe)-Opentheportraiteditor

spawnentity[entityname][state(optional)]-Spawnsspecifiedentityatcursorposition

clearspawnedentities-Clearsentitiesspawnedwithspawnentitycommand

MapObjects.GenerateGameLocators[type]]filename(optional)]-Generateslocatorsforthegame'smapobjects

MapObjects.Debug-Printsoutmapobjectdebuginformation

Camera.Debug-Printsoutcameradebuginformation

Camera.Save-Savecameraposition

Camera.Load-Loadcameraposition

Map.SavePNG[mapmode][filename][yes/noShouldrenderflat(optional)]-Saveapngofthemapwithaspecificcolormode

Adjacencies.Rebuild-Rebuildalladjacencies

spawnline[linename][startposition'x,y,z'(nospaces)][endpositionx,y,z(nospaces)]>-Spawnsspecifiedlinebetween2positions

clearlines-Clearlines

SplineNetwork.GenerateAssets-Undefined

shader_debug-Undefined

compoundnodeeditor-CompoundNodeEditor

particleeditor-ParticleNodeEditor

script_docs(script_documentation)-Printsscriptdocumentation

settings-SpawnsasettingsGUI

screenshot-Takescreenshot

tweak-SpawnsatweakerGUI

textureviewer-TextureViewer

texturelist-TextureList

tools.skins-SkinEditor

3dstats-Toggles3DStats

audio.list_events-Listaudioevent

audio.play_event[Audioevent]-Playaudioevent

audio.cpu_info-Showscurrentcpuusage

vsync-Togglemainswapchainsvsync

gfx.reloadtexture-Reloadtextures

rendertype-Reportswhatrenderbackendisused

Threading.TaskThreadCount[Thenumberoftaskthreads]-Setorgetthenumberoftaskthreads

CrashReporter.SimulateCrash-Simulatesacrash(resultinginthegameexiting).

CrashReporter.DeleteCrashData-DeletelocalcrashdumpsolderthanXdays.

gfx.skin-Selectactivegfxskin

Dockables.Create[Dockablename]-Createdockable

Dockables.CreateLayout[Dockablelayoutname]-Createdockablelayout

gui_editor-Spawnsguieditor

DumpDataTypes-Dumpstheregistereddatatypes

map_editor-Togglemapeditor

Music.StopTrack-Stopsthecurrentlyplayingtrack

Music.Weight-Showsorsetsthecurrentweightofthemusicsystem

Music.PlayTrack[trackname]-Playsthespecifiedtrack

Music.Reset-Resetsthemusicsystem

Debug.Achievements.ResetAll-Locksallachievementsagain

explorer-Showsanobjectexplorerwindow

add_lifestyle_xp_all[amount(optional)][character(optional)]-Addsxpalllifestyle

add_diplomacy_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle

add_martial_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle

add_stewardship_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle

add_intrigue_lifestyle_xp[amount(optional)][character(optional)]-Addsxptothegivenlifestyle

add_learning_lifestyle_xp[amount(optional)[[character(optional)]-Addsxptothegivenlifestyle

switchlanguage[languagename]-Reloadlocalizationfilesandswitchlanguage

reload[filename]-Reloadsassets

time-Whattimeisit?

minidump[filepath]-Createsaminidump

crash-Causetheapplicationtocrash

debug_mode-Togglesdebugmode

release_mode-Togglesreleasemode

GUI.CreateWidget(gui_test,test_gui)[Filename][Widgetname]-Createdummywidget.With0argumentsthefilenamewillbegui/debug/test_gui.gui,andthewidgetnamewillbetest_window

GUI.ClearWidgets-Cleardummywidget

helplog-Printoutallconsolecommandstogame.logfile.

help[commandname]-Printoutallconsolecommandsoraspecificcommanddescription.

helphelp-DoubleRainbowhelp.

version-Printstheversiontotheconsoleandthegamelog.

tick_day[numberofdays]-Ticksanynumberofdays

statistics-Logsstatistics

load[filename]-Loadgamestatefromsavegameondisk

test_save-Checksaveandloadpersistence

save[filename]-Savescurrentgamestatetodisk

recalculate_modifiers[{ifanargumentisgiven,ALLmodifierswillbecalculated}]-Recalculatesmodifiers

effect[{effectscript}]-Executeeffect

run[{effectfile}]-Executeeffectfilein/run

trigger[{triggerscript}]-Testtriggerscript

chat[Message]-Sendchatmessage

play[CharacterID]-Changeplayedcharacter

observe(ob)-Startobservingthegame

hello[CharacterID]-Showacharacter

hello_history[ScriptedhistorycharacterID]-Showacharacterfromhistory

show_title[Titletag]-Showatitle

find_title[Titlename]-Findatitle

select_province[ProvinceId]-Selectaprovince

change_culture[provinceid][culture]-Changecultureofacounty

merge_culture[fromculture][toculture]-Mergeallcountiesofonecultureintoanotherculture

gold(cash,dough)[Amount]-Addgold

add_piety(piety)[Amount]-Addpiety

add_prestige(prestige)[Amount]-Addprestige

give_title(gt)[Title][CharacterID(optional,theplayerbydefault)]-Givesthetitletothespecifiedcharacter

add_claim(ac)[CharacterID(optional,theplayerbydefault)][Title]-Givesthecharacteraclaimonthetitle

age()[Age][CharacterID]-Addsagetothecurrentage

historical_id(hist)[CharacterID]-Showsthehistoricalidofacharacter

add_trait(at)[Trait][CharacterID(optional,appliestoplayercharacterotherwise)]-Addstraittoacharacter

set_sexuality[sexuality][CharacterID(optional,appliestoplayercharacterotherwise)]-Setsthesexualityofacharacter

secret_info(si)[characterID(optional)]-Showsallinfoaboutallsecretsthatthecharacterisinvolvedin

remove_trait(rt)[Trait][CharacterID(optional,appliestoplayercharacterotherwise)]-Removestraitfromacharacter

pregnancy(child_birth,impregnate)[motherid][fatherid(0oremptyfornofather)][instantbirth(yes/no)]-Makeacharacterpregnant

redraw_coa-Redrawcoatofarms

yesmen(yesman,debug_yesmen,ym)-AIwillalwayssayyestoeverythingwithinaday

nomen(noman,debug_nomen,nm)-AIwillalwayssaynotoeverythingwithinaday

watch(ww)-Enableswatchwindows

aiwatch-Enablesaiwatchwindows

ai_war_coordinator_watch-EnablesAIwarcoordinatorwatchwindow

loading_screen(ls)-Staysonthenextloadscreen

error-Showerrorsinlog

test_message[type][char_id/title_key/gotoprovince_id]-Testsendingamessage

gamelog-Showgamelog

know_schemes-Discoversallschemestargettotheplayer

end_schemes-Endsallschemestargettotheplayer

scripted_tests[pattern(optional)]-Runscriptedtests

force_oos-ForceOoS

event_queue-Printeventqueuedebug

event_counts-Printeventdebugcounts

spawn_combat_army[scenario][combatside]-Spawnsattackingordefendingsideofacombatscenario

combat[scenario]-Testascriptedcombatscenario

combat_test[scenario][iterations]-Testascriptedcombatscenario

charinfo-Togglesthevisibilityofthecharacterdebuginfo.

print_randomlog-Printsthecurrentrandomlog.

oos_dump-DumpsOOSinfo.

output_terrain-Outputsprovinceterrainfile.

tick_development[Numberofticks]-TickthespreadingofdevelopmentforXticks

players-Listsallplayersonserver

kick[Playername]-Kicksaplayerwiththegivenname

add_relation[relationname][char01][char02]-Addsascriptedrelation

remove_relation[relationname][char01][char02]-Removesascriptedrelation

add_stress[stress][characterid(optional)]-Addthevaluetoexistingstress

simulate_child_skills[age][characterid(optional)][iterations]-Zeroesallbaseskillsandsimulategrowthtoaspecificageofcharacter(willchangeage)

set_stress[stress][characterid(optional)]-Changestresstothevalue

add_dread[dread][characterid(optional)]-Addthevaluetoexistingdread

set_dread[dread][characterid(optional)]-Changedreadtothevalue

set_focus[focus]]character]-Setafocusforthecharacter

add_maa[MAAtype][character][banner_index]-Addanmen-at-armsregimenttothecharacter

clear(clr)-Clearconsole.

recalculate_succession[CharacterID]-Recalculatesthesuccessionofacharacter

AI.Enable[CharacterID]-EnablestheAIofacharacter

AI.Disable[CharacterID]-DisablestheAIofacharacter

set_diplomacy[value][character(optional)]-Setsthediplomacyofacharacter

set_martial[value][character(optional)]-Setsthemartialofacharacter

set_stewardship[value][character(optional)]-Setsthestewardshipofacharacter

set_intrigue[value][character(optional)]-Setstheintrigueofacharacter

set_learning[value][character(optional)]-Setsthelearningofacharacter

set_prowess[value][character(optional)]-Setstheprowessofacharacter

change_diplomacy[value][character(optional)]-Changesthediplomacyofacharacter

change_martial[value][character(optional)]-Changesthemartialofacharacter

change_stewardship[value][character(optional)]-Changesthestewardshipofacharacter

change_intrigue[value][character(optional)]-Changestheintrigueofacharacter

change_learning[value][character(optional)]-Changesthelearningofacharacter

change_prowess[value][character(optional)]-Changestheprowessofacharacter

clear_traits[character(optional)]-Removesallthetraitsofacharacter

clear_character_modifiers[character(optional)]-Removesallthemodifiersofacharacter

set_nick(set_nickname)[nick_key][character(optional)]-Setsthespecifiednicknametoacharacter

remove_nick(remove_nickname)[character(optional)]-Removesthenicknameofacharacter

timer-Printsoutdebugtiminginfo

timer_start-Startsdebugtiming

timer_restart-Restarts(resetsandstarts)debugtiming

timer_reset-Resetsdebugtiming

timer_stop-Stopsdebugtiming

timer_dump-Dumpsdebugtiminginfo

Ct-Putstimerinfoinclipboard

instabuild(quickbuild)-Playersbuildthingsinstantly

verify_ai_path-VerifyanAIunit'spath

以上就是九游小编给您带来的全部资讯内容,希望可以帮助到您!

编后语:关于《《十字军之王3》控制台代码有哪些 控制台代码一览》关于知识就介绍到这里,希望本站内容能让您有所收获,如有疑问可跟帖留言,值班小编第一时间回复。 下一篇内容是有关《云顶之弈世界赛决赛:16岁的法国选手夺冠》,感兴趣的同学可以点击进去看看。

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