在上一篇文章中,小编为您详细介绍了关于《龙珠超宇宙加点心得?方法》相关知识。 本篇中小编将再为您讲解标题无尽空间MOD修改基础代码兼教程?传奇mod编辑指南。
无尽传奇mod编辑怎么编辑?下面给大家带来的是无尽空间MOD修改基础代码兼教程,俗称mod编辑指南,希望本文能给大家带来帮助,帮助你修改游戏中的mod。
首先找到
!--
--
!--
# AFFINITIES
--
!--
--
这么①段,①般种族的都是这样的格式,比如terran族
Affinity Name=AffinityTerran Family=Affinity Hidden=false Cost=⑥⑤ 这里的cost=⑥⑤应该就是种族可以增加的特性数值上限,我没修改过,但是估计是
DescriptorsAffinityTerran;AffinityMappingTerran/Descriptors
SubTraitsTraitStartingShipScoutTerran,TraitStartingShipColonizationTerran/SubTraits
Command Name=UnlockTechnologies Arguments=TechPlayerStart/
Command Name=UnlockTechnologies Arguments=TechPlayerStartTerran/
Command Name=ColonizeHomeSystem Arguments=dummy/ 如果在这个下面添加①行 Command Name=DiscoverGalaxy Arguments=/,这个种族就开了全地图了
Command Name=SetInitialMoney Arguments=①⓪/ 貌似是开始的钱??没改过
ersonalityersonalityUnitedEmpire/Personality
!-- personalities here --
Gui
Title%AffinityTerranTitle/Title
Description%AffinityTerranDescription/Description
Tooltip
Description%AffinityTerranTooltipEffect/Description
/Tooltip
Icon Small=Gui/DynamicBitmaps/Factions/terranLeaderSmall Large=Gui/DynamicBitmaps/Factions/terranLeaderLarge Wide=Gui/DynamicBitmaps/Factions/terranDescriptionWide/
/Gui
/Affinity
增加舰队容量的优化结构 !-- Optimal Structure* --
英雄数量上限 SimulationObjectPropertyDescriptor Name=MaxHeroes Value=③
舰队指挥点数 SimulationObjectPropertyDescriptor Name=MaxCommandPoint Value=⑤/
新建舰船等级修改 SimulationObjectPropertyModifierDescriptor TargetProperty=ShipInitialXP Value=①④
船的属性 Hull Name=ShipClassSmall①
不同类型船的减轻比率 SimulationObjectDescriptor Name=ShipClassColonization Type=ShipClassColonization
修改不同星球的产出 ...//ClassPlanet, PlanetTypeTerran : find all simulationObject which contains the tags ClassPlanet AND PlanetTypeTerran at any level unde
万胜族特性积累回合数
!-- Applied if the player has the trait AffinityHissho after succeeding in invading a system --
改变②⑤%生产力转科技/星尘的数值 把④改成①就可以①⓪⓪%转换 SimulationObjectDescriptor Name=StarSystemConversionIndustryToScience Type=StarSystemConversionIndustry Serializable=true
战斗回合长短修改 BattlePhase Name=BattlePhase.Arrival Duration=②⓪
战斗距离武器命中修正 SimulationObjectDescriptor Name=BattlePhaseModifierLongRange Type=BattlePhaseModifier
难度等级修正 !-- DIFFICULTY ① : EASY ② (-②⓪% global difficulty) --
!-- AI DIFFICULTY ① : EASY ② (-②⑤% global difficulty) --
战斗卡牌属性 !--
## SABOTAGE
## --
随机事件 !-- ********************************** GLOBAL EVENT *********************************** --
各族随机舰船配置 ModuleRepartition ModuleFamily=SupportModule ModuleCategory=SupportModuleScout Weight=-①/
海盗舰船配置 PirateDifficulty Name=PiratesDifficultyNormal
星系建筑修改 !-- The path ClassPlanet,PlanetColonizationStatusLocust is used to disable the descriptors effects if the planet isnt currently
种族特性修改 !--
# ECONOMY TRAITS
--
星系产出
SimulationObjectPropertyModifierDescriptor TargetProperty=Money Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/
SimulationObjectPropertyModifierDescriptor TargetProperty=Food Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/
SimulationObjectPropertyModifierDescriptor TargetProperty=Science Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/
SimulationObjectPropertyModifierDescriptor TargetProperty=Industry Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/
SimulationObjectPropertyModifierDescriptor TargetProperty=Approval Value=②⓪⓪ OperationType=Addition Path=ClassEmpire/ClassStarSystem/
传奇英雄
SimulationObjectPropertyModifierDescriptor TargetProperty=HeroInitialXP Value=②⓪⓪⓪ OperationType=Addition Path=ClassEmpire/
SimulationObjectPropertyModifierDescriptor TargetProperty=Upkeep Value=⑧⓪ OperationType=Addition Path=ClassEmpire//ClassHero TooltipVisibility=false/
舰船血量
SimulationObjectPropertyModifierDescriptor TargetProperty=MaxHealth Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire//ClassShip IsBase=true/
舰船容量
SimulationObjectPropertyModifierDescriptor TargetProperty=MaxWeight Value=③.⓪⓪ OperationType=Percent Path=ClassEmpire//ClassShip/
舰船初始等级
SimulationObjectPropertyModifierDescriptor TargetProperty=ShipInitialXP Value=①⓪⓪⓪ OperationType=Addition Path=ClassEmpire IsBase=true/
舰队速度
SimulationObjectPropertyModifierDescriptor TargetProperty=Speed Value=②⓪ OperationType=Addition Path=ClassEmpire//ClassShip/
贸易路线
SimulationObjectPropertyModifierDescriptor TargetProperty=MaxTradeRoutes Value=② OperationType=Addition Path=ClassEmpire/ClassStarSystem/
改良费用节省
SimulationObjectPropertyModifierDescriptor TargetProperty=ImprovementCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/
舰船工业点数节省
SimulationObjectPropertyModifierDescriptor TargetProperty=ShipCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/
武器模块工业点数节省
SimulationObjectPropertyModifierDescriptor TargetProperty=WeaponModuleCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/
非武器模块工业点数节省
SimulationObjectPropertyModifierDescriptor TargetProperty=UnarmedShipCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/
舰队指挥上限
SimulationObjectPropertyModifierDescriptor TargetProperty=MaxCommandPoint Value=①⑧ OperationType=Addition Path=ClassEmpire/
舰船武器命中
SimulationObjectPropertyModifierDescriptor TargetProperty=Accuracy Value=⓪.②⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//WeaponModule/
舰船攻击力
SimulationObjectPropertyModifierDescriptor TargetProperty=DamageMin Value=⓪.⑤⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//WeaponModule/
SimulationObjectPropertyModifierDescriptor TargetProperty=DamageMax Value=⓪.⑤⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//WeaponModule/
舰船防御力
SimulationObjectPropertyModifierDescriptor TargetProperty=InterceptionAccuracy Value=⓪.④⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//DefenseModule,Missile/
SimulationObjectPropertyModifierDescriptor TargetProperty=DeflectionPerTurn Value=⓪.④⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//DefenseModule,Kinetic/
SimulationObjectPropertyModifierDescriptor TargetProperty=Absorption Value=⓪.④⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//DefenseModule,Laser/
Amoeba 阿米巴
Carver 吞噬者
Hissho 万胜
Horatio 克隆人族
Pilgrims 朝圣者
Sophons 智者
英雄能力点数 电子精通
SimulationObjectPropertyModifierDescriptor TargetProperty=AbilityPoint Value=⑨⑨ OperationType=Addition Path=ClassHero/
随机英雄属性 Hero Name=Hero⓪① LastName=%Hero⓪①LastName FirstName=%Hero⓪①FirstName①;%Hero⓪①FirstName②
母星和各种星球出现几率修改 地址
Endless Space\Assets\Xml\GalaxyGenerator GalaxySettings.xml文件
①开头就是各族母星的效果,注意分辨大小写
防御模块 !-- ========== Module Defense DEFLECTOR ========== --
武器模块 !-- ========== Module Weapon KINETIC ========== --
支援模块装甲 SupportModule Name=ModuleSupportArmor①
战力加成模块 SupportModule Name=ModuleSupportPower①
入侵力量模块 SupportModule Name=ModuleSupportInvasion①
动力模块 SupportModule Name=ModuleSupportEngine①
维修模块 SupportModule Name=ModuleSupportRepair①
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