无尽空间MOD修改基础代码兼教程?传奇mod编辑指南

发表时间:2017-03-09 13:40:01浏览:203次

在上一篇文章中,小编为您详细介绍了关于《龙珠超宇宙加点心得?方法》相关知识。 本篇中小编将再为您讲解标题无尽空间MOD修改基础代码兼教程?传奇mod编辑指南。

无尽传奇mod编辑怎么编辑?下面给大家带来的是无尽空间MOD修改基础代码兼教程,俗称mod编辑指南,希望本文能给大家带来帮助,帮助你修改游戏中的mod。

无尽空间MOD修改基础代码兼教程?传奇mod编辑指南

首先找到

!--

--

!--

# AFFINITIES

--

!--

--

这么①段,①般种族的都是这样的格式,比如terran族

Affinity Name=AffinityTerran Family=Affinity Hidden=false Cost=⑥⑤ 这里的cost=⑥⑤应该就是种族可以增加的特性数值上限,我没修改过,但是估计是

DescriptorsAffinityTerran;AffinityMappingTerran/Descriptors

SubTraitsTraitStartingShipScoutTerran,TraitStartingShipColonizationTerran/SubTraits

Command Name=UnlockTechnologies Arguments=TechPlayerStart/

Command Name=UnlockTechnologies Arguments=TechPlayerStartTerran/

Command Name=ColonizeHomeSystem Arguments=dummy/ 如果在这个下面添加①行 Command Name=DiscoverGalaxy Arguments=/,这个种族就开了全地图了

Command Name=SetInitialMoney Arguments=①⓪/ 貌似是开始的钱??没改过

ersonalityersonalityUnitedEmpire/Personality

!-- personalities here --

Gui

Title%AffinityTerranTitle/Title

Description%AffinityTerranDescription/Description

Tooltip

Description%AffinityTerranTooltipEffect/Description

/Tooltip

Icon Small=Gui/DynamicBitmaps/Factions/terranLeaderSmall Large=Gui/DynamicBitmaps/Factions/terranLeaderLarge Wide=Gui/DynamicBitmaps/Factions/terranDescriptionWide/

/Gui

/Affinity

增加舰队容量的优化结构 !-- Optimal Structure* --

英雄数量上限 SimulationObjectPropertyDescriptor Name=MaxHeroes Value=③

舰队指挥点数 SimulationObjectPropertyDescriptor Name=MaxCommandPoint Value=⑤/

新建舰船等级修改 SimulationObjectPropertyModifierDescriptor TargetProperty=ShipInitialXP Value=①④

船的属性 Hull Name=ShipClassSmall①

不同类型船的减轻比率 SimulationObjectDescriptor Name=ShipClassColonization Type=ShipClassColonization

修改不同星球的产出 ...//ClassPlanet, PlanetTypeTerran : find all simulationObject which contains the tags ClassPlanet AND PlanetTypeTerran at any level unde

万胜族特性积累回合数

!-- Applied if the player has the trait AffinityHissho after succeeding in invading a system --

改变②⑤%生产力转科技/星尘的数值 把④改成①就可以①⓪⓪%转换 SimulationObjectDescriptor Name=StarSystemConversionIndustryToScience Type=StarSystemConversionIndustry Serializable=true

战斗回合长短修改 BattlePhase Name=BattlePhase.Arrival Duration=②⓪

战斗距离武器命中修正 SimulationObjectDescriptor Name=BattlePhaseModifierLongRange Type=BattlePhaseModifier

难度等级修正 !-- DIFFICULTY ① : EASY ② (-②⓪% global difficulty) --

!-- AI DIFFICULTY ① : EASY ② (-②⑤% global difficulty) --

战斗卡牌属性 !--

## SABOTAGE

## --

随机事件 !-- ********************************** GLOBAL EVENT *********************************** --

各族随机舰船配置 ModuleRepartition ModuleFamily=SupportModule ModuleCategory=SupportModuleScout Weight=-①/

海盗舰船配置 PirateDifficulty Name=PiratesDifficultyNormal

星系建筑修改 !-- The path ClassPlanet,PlanetColonizationStatusLocust is used to disable the descriptors effects if the planet isnt currently

种族特性修改 !--

# ECONOMY TRAITS

--

星系产出

SimulationObjectPropertyModifierDescriptor TargetProperty=Money Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/

SimulationObjectPropertyModifierDescriptor TargetProperty=Food Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/

SimulationObjectPropertyModifierDescriptor TargetProperty=Science Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/

SimulationObjectPropertyModifierDescriptor TargetProperty=Industry Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire/ClassStarSystem/

SimulationObjectPropertyModifierDescriptor TargetProperty=Approval Value=②⓪⓪ OperationType=Addition Path=ClassEmpire/ClassStarSystem/

传奇英雄

SimulationObjectPropertyModifierDescriptor TargetProperty=HeroInitialXP Value=②⓪⓪⓪ OperationType=Addition Path=ClassEmpire/

SimulationObjectPropertyModifierDescriptor TargetProperty=Upkeep Value=⑧⓪ OperationType=Addition Path=ClassEmpire//ClassHero TooltipVisibility=false/

舰船血量

SimulationObjectPropertyModifierDescriptor TargetProperty=MaxHealth Value=①.⓪⓪ OperationType=Percent Path=ClassEmpire//ClassShip IsBase=true/

舰船容量

SimulationObjectPropertyModifierDescriptor TargetProperty=MaxWeight Value=③.⓪⓪ OperationType=Percent Path=ClassEmpire//ClassShip/

舰船初始等级

SimulationObjectPropertyModifierDescriptor TargetProperty=ShipInitialXP Value=①⓪⓪⓪ OperationType=Addition Path=ClassEmpire IsBase=true/

舰队速度

SimulationObjectPropertyModifierDescriptor TargetProperty=Speed Value=②⓪ OperationType=Addition Path=ClassEmpire//ClassShip/

贸易路线

SimulationObjectPropertyModifierDescriptor TargetProperty=MaxTradeRoutes Value=② OperationType=Addition Path=ClassEmpire/ClassStarSystem/

改良费用节省

SimulationObjectPropertyModifierDescriptor TargetProperty=ImprovementCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/

舰船工业点数节省

SimulationObjectPropertyModifierDescriptor TargetProperty=ShipCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/

武器模块工业点数节省

SimulationObjectPropertyModifierDescriptor TargetProperty=WeaponModuleCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/

非武器模块工业点数节省

SimulationObjectPropertyModifierDescriptor TargetProperty=UnarmedShipCostBonus Value=-⓪.⑥⓪ OperationType=Percent Path=ClassEmpire/

舰队指挥上限

SimulationObjectPropertyModifierDescriptor TargetProperty=MaxCommandPoint Value=①⑧ OperationType=Addition Path=ClassEmpire/

舰船武器命中

SimulationObjectPropertyModifierDescriptor TargetProperty=Accuracy Value=⓪.②⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//WeaponModule/

舰船攻击力

SimulationObjectPropertyModifierDescriptor TargetProperty=DamageMin Value=⓪.⑤⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//WeaponModule/

SimulationObjectPropertyModifierDescriptor TargetProperty=DamageMax Value=⓪.⑤⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//WeaponModule/

舰船防御力

SimulationObjectPropertyModifierDescriptor TargetProperty=InterceptionAccuracy Value=⓪.④⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//DefenseModule,Missile/

SimulationObjectPropertyModifierDescriptor TargetProperty=DeflectionPerTurn Value=⓪.④⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//DefenseModule,Kinetic/

SimulationObjectPropertyModifierDescriptor TargetProperty=Absorption Value=⓪.④⓪ OperationType=Percent Path=ClassEmpire//ClassFleet//DefenseModule,Laser/

Amoeba 阿米巴

Carver 吞噬者

Hissho 万胜

Horatio 克隆人族

Pilgrims 朝圣者

Sophons 智者

英雄能力点数 电子精通

SimulationObjectPropertyModifierDescriptor TargetProperty=AbilityPoint Value=⑨⑨ OperationType=Addition Path=ClassHero/

随机英雄属性 Hero Name=Hero⓪① LastName=%Hero⓪①LastName FirstName=%Hero⓪①FirstName①;%Hero⓪①FirstName②

母星和各种星球出现几率修改 地址

Endless Space\Assets\Xml\GalaxyGenerator GalaxySettings.xml文件

①开头就是各族母星的效果,注意分辨大小写

防御模块 !-- ========== Module Defense DEFLECTOR ========== --

武器模块 !-- ========== Module Weapon KINETIC ========== --

支援模块装甲 SupportModule Name=ModuleSupportArmor①

战力加成模块 SupportModule Name=ModuleSupportPower①

入侵力量模块 SupportModule Name=ModuleSupportInvasion①

动力模块 SupportModule Name=ModuleSupportEngine①

维修模块 SupportModule Name=ModuleSupportRepair①

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